Newly registered serious games in SG-ICView all
The player assumes the role of a divine being sent to Earth to destroy it after it is deemed beyond saving by the elders. The character arrives on Earth and experiences a change of heart. Instead, he decides to help the humans save their planet. Displeased, the elders strip the player of his powers, which he must regain over the course of the game. Both this and helping humanity save the world are the main objectives of the story. The game is divided into campaigns, each of which revolves around a main theme related to sustainability and bioeconomics. Complete these game missions to save the planet!
Die Müll AG (Trashmonsters)
Welcome to the world of the trashmonsters
When it comes to the topic of waste separation, many citizens are able to judge by which types of waste are sorted in their hometown, but when it comes to assigning concrete waste products to the correct bin, most soon reach the limits of their own knowledge. The educational children's game "Die Müll AG", starts where waste separation is to be learned for the first time, in primary school. With its well-thought-out concept and lovingly elaborated story, it appeals to waste sorters of all ages, to whom it introduces correct waste separation as well as the wider world of waste management through its playful approach. The app is packaged as an interactive adventure game, on whose adventure journey the players get to know the charismatic trashmonsters, with whom they overcome all hurdles together.
Arctic Economy (Prototype)
Arctic Economy is comparable to a construction strategy game in the entertainment sector. The game starts with a trailer depicting a dystopian scenario with floods and refugee disasters due to rising sea levels. The player is now faced with the challenge of building an efficient economy, starting with no refugee camp, in Antarctica, which is now arable due to ice melt. He must place households, businesses and other buildings in such a way that a goal-oriented market equilibrium is achieved. In the process, three different characters explain more about market processes and the wider story context to him. In the course of the game, quests (tasks) have to be completed and questions about the contents conveyed have to be answered. The goal is to build an economy in which as many refugee households as possible can be accommodated and supplied. The project is currently in prototype status.
Kibalou is a learning adventure for children aged five to seven, in which players are encouraged to adopt a health-conscious lifestyle. In the game, learning content on the topics of nutrition, food chains, hygiene and exercise is taught in a playful way. The game is named after the main character, an avatar whose color, accessories and name can be modified as desired at the beginning of the game. During the game, which represents a day from the avatar's life, players can choose to behave in a healthy way, but also in an unhealthy way. Whenever a healthy decision is made that is good for the avatar, players earn a star. With each star gained, players advance in the categories of nutrition, hygiene or exercise. The progress of the game is always displayed to the players and evaluated at the end of the game. On the game map, players find three places: the farm, the supermarket and their home. Players walk or drive to the places by selecting them on the map. It is healthier to go on foot or to take the bike instead of the car. At the farm, players can help the farmer plant vegetables and harvest his crops. In the process, players also learn how the food is further processed and eventually gets to the supermarket. In the supermarket, players can buy all kinds of food and some hygiene items. Healthy purchases are rewarded. Once home, the groceries can be whipped up into a delicious meal: Food can be unpacked or cut on the countertop and prepared in the pot or pan. Then the food can be arranged on plates and eaten. Those who eat healthy food will receive stars. If players also wash their hands and clean their fruits and vegetables before eating, they get more stars. After eating, players go to the bathroom to brush their teeth. To do this, toothpaste is put on the toothbrush and then the teeth are brushed until the dirt visible on the teeth has disappeared. The players are instructed with arrows on how to brush. However, to be on the safe side, parents also brush again. In the bedroom, the players can exercise so they get really tired. To do this, they can jump rope or do child-friendly yoga exercises, which gives stars once again. Afterwards, the players go to bed and can view their daily feedback.
DROP TABLE students;
Newly hired at an educational institution that has ... let's say... "optimization opportunities" in digital skills, YOU will make sure that no data leaks out or malicious software is installed on company devices! ... right? In classic point'n'click style, players move through the building of an educational institution and help different personalities with their problems. Sharp-witted students try to adjust their ratings or access inappropriate content, some students don't yet understand what can be learned about them if they simply pass on a company device without logging out, and on top of that, external people try to access the devices! Adaptive and personalized, the game recognizes when you are over- or under-challenged and adapts the challenges to you, so that you always continue to learn and successfully become a master in IT workplace security!
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Dr.-Ing. Stefan Göbel
Serious Games Research Group
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