Serious Games

53 Games
Mission BioHero
The player assumes the role of a divine being sent to Earth to destroy it after it is deemed beyond saving by the elders. The character arrives on Earth and experiences a change of heart. Instead, he decides to help the humans save their planet. Displeased, the elders strip the player of his powers, which he must regain over the course of the game. Both this and helping humanity save the world are the main objectives of the story. The game is divided into campaigns, each of which revolves around a main theme related to sustainability and bioeconomics. Complete these game missions to save the planet!
Die Müll AG (Trashmonsters)
Welcome to the world of the trashmonsters
When it comes to the topic of waste separation, many citizens are able to judge by which types of waste are sorted in their hometown, but when it comes to assigning concrete waste products to the correct bin, most soon reach the limits of their own knowledge. The educational children's game "Die Müll AG", starts where waste separation is to be learned for the first time, in primary school. With its well-thought-out concept and lovingly elaborated story, it appeals to waste sorters of all ages, to whom it introduces correct waste separation as well as the wider world of waste management through its playful approach. The app is packaged as an interactive adventure game, on whose adventure journey the players get to know the charismatic trashmonsters, with whom they overcome all hurdles together.
Arctic Economy (Prototype)
Arctic Economy is comparable to a construction strategy game in the entertainment sector. The game starts with a trailer depicting a dystopian scenario with floods and refugee disasters due to rising sea levels. The player is now faced with the challenge of building an efficient economy, starting with no refugee camp, in Antarctica, which is now arable due to ice melt. He must place households, businesses and other buildings in such a way that a goal-oriented market equilibrium is achieved. In the process, three different characters explain more about market processes and the wider story context to him. In the course of the game, quests (tasks) have to be completed and questions about the contents conveyed have to be answered. The goal is to build an economy in which as many refugee households as possible can be accommodated and supplied. The project is currently in prototype status.
Kibalou
Kibalou is a learning adventure for children aged five to seven, in which players are encouraged to adopt a health-conscious lifestyle. In the game, learning content on the topics of nutrition, food chains, hygiene and exercise is taught in a playful way. The game is named after the main character, an avatar whose color, accessories and name can be modified as desired at the beginning of the game. During the game, which represents a day from the avatar's life, players can choose to behave in a healthy way, but also in an unhealthy way. Whenever a healthy decision is made that is good for the avatar, players earn a star. With each star gained, players advance in the categories of nutrition, hygiene or exercise. The progress of the game is always displayed to the players and evaluated at the end of the game. On the game map, players find three places: the farm, the supermarket and their home. Players walk or drive to the places by selecting them on the map. It is healthier to go on foot or to take the bike instead of the car. At the farm, players can help the farmer plant vegetables and harvest his crops. In the process, players also learn how the food is further processed and eventually gets to the supermarket. In the supermarket, players can buy all kinds of food and some hygiene items. Healthy purchases are rewarded. Once home, the groceries can be whipped up into a delicious meal: Food can be unpacked or cut on the countertop and prepared in the pot or pan. Then the food can be arranged on plates and eaten. Those who eat healthy food will receive stars. If players also wash their hands and clean their fruits and vegetables before eating, they get more stars. After eating, players go to the bathroom to brush their teeth. To do this, toothpaste is put on the toothbrush and then the teeth are brushed until the dirt visible on the teeth has disappeared. The players are instructed with arrows on how to brush. However, to be on the safe side, parents also brush again. In the bedroom, the players can exercise so they get really tired. To do this, they can jump rope or do child-friendly yoga exercises, which gives stars once again. Afterwards, the players go to bed and can view their daily feedback.
DROP TABLE students;
IT-Security Game
Newly hired at an educational institution that has ... let's say... "optimization opportunities" in digital skills, YOU will make sure that no data leaks out or malicious software is installed on company devices! ... right? In classic point'n'click style, players move through the building of an educational institution and help different personalities with their problems. Sharp-witted students try to adjust their ratings or access inappropriate content, some students don't yet understand what can be learned about them if they simply pass on a company device without logging out, and on top of that, external people try to access the devices! Adaptive and personalized, the game recognizes when you are over- or under-challenged and adapts the challenges to you, so that you always continue to learn and successfully become a master in IT workplace security!
Corrugated
The Corrugated Service Game (“Corrugated”) is a mobile serious game with the purpose of testing and teaching service workers in the field of Corrugators (machine that produces cardboard) about the working processes and common problems and their solutions.
pyAnt
Success through code
Write Python scripts in order to command your ants. Your colony will follow your code, but will it find prosperity? In this RTS Serious Game, the goal is to make you having fun and learning something about Python.
VR Plant Journey
In this virtual reality adventure, you'll explore the inner workings of a canola plant from root to flower. What does canola need to thrive optimally? Learn about the processes in plant cells, playfully help it grow, and become an excellent plant scientist. LEARNING CAN TAKE PLACE ANYWHERE AND AT ANY TIME Together with plant researchers:inside the Leibniz Institute of Plant Genetics and Crop Plant Research, Breakpoint One and Simmation have created a high-quality educational experience. VR Plant Journey "Die Reise in die Pflanze" teaches children biological knowledge in a playful way. Thanks to fully immersive virtual reality (VR), players:inside are completely immersed in the inner workings of a canola plant, experience the events up close and can even control them. EDUTAINMENT MEANS ENTERTAINING LEARNING In three chapters - root, leaf and seed - you test out how an optimum of nutrients must be regulated for the development of plant organs. The unusual learning unit is lightened up by playful elements. In the leaf, for example, chloroplasts are thrown with the basic substances of photosynthesis, carbon dioxide and water; in the root, ammonium and nitrate, important plant nutrients, have to be assembled; and in the seed, oil bodies have to be hit with a bow and arrow so that they grow. The high-quality implementation of the concept is reflected in several internationally renowned award nominations: 2019 for the VRnow Award "Best Learning Solution", 2020 for the Auggie Award "Biggest Societal Impact" and 2020 for the Laval Virtual Award in the category: "VR/AR for Learning and Training".
InvestNuts
das Finanzspiel mit Nuss
InvestNuts is a game for all those who find the topic of finances too dry, but would still like to know more about wealth accumulation. With InvestNuts you can playfully try out how risk and return are connected when investing money. You take on the role of a squirrel who is accumulating nuts for retirement by cleverly planting trees and harvesting their nuts. The different types of trees bear different amounts of nuts in the summer and are also affected differently by frost in the winter. By planting skillfully, you can harvest the biggest nut haul and relax when you retire. The game is easy to access and free! - Style yourself with one of over 25 unlockable accessories! - Try your hand at other game types by attempting to complete all of the game's objectives! - Compete with others in the 5 leaderboards! The idea was developed with game students and financial experts in a GameJam and then implemented by GonKu Games in collaboration with digital asset manager VisualVest and its parent company Union Investment. The project is scientifically accompanied under the question of whether games can help to build financial knowledge. Translated with www.DeepL.com/Translator (free version)
NEPO Missions
In "Nepo Missions" players can go on a mission to Mars with the rover "Rosa". They learn how to use the graphical block-based programming language "NEPO" from Fraunhofer IAIS to control the rover. "NEPO" is used on the "Open Roberta Lab" platform, on which millions of people worldwide already program real robots every year. With the right programming, Rosa can perform the individual tasks of the Mars mission, such as drilling the soil, analyzing soil samples or taking photos of the surroundings. Important feedback and support during the Mars mission is provided by the tutor Dalia, an homage to Mary Jackson, who was an American mathematician and aerospace engineer at NASA. The game was developed by Gentle Troll together with Fraunhofer IAIS and is meant for children and young teenagers.
Zug in Sicht
With the Serious Game "Zug in Sicht", players can experience the effects of three different visual impairments. Players can see with which challenges visually impaired people are confronted to overcome everyday challenges such as going on a train ride. How do I find my way through a station with a "tunnel view"? How can I operate a ticket machine if my vision is very blurred? How do I get past passers-by if I can't see anything exactly where I'm looking? If you want to know how easy or difficult it is to cope with these restrictions in everyday life, you should play the Game "Zug in Sicht". The game is aimed at all age groups and was developed by Gentle Troll for the "Week of Sight" initiative.
Der Die Das Rockets!
Der Die Das Rockets is a mobile game (for phones and tablets) with which you can learn the gender of German nouns, expressed by their article. Gender is a very crucial feature of the German language and also one of the harderst to learn for students all over the planet. This game allows players to memorize the gender of the most common nouns, while having fun. Gameplay The Joyrmans are unders attack and the player has to protect them, destroying the rockets aiming at their cities. Rockets can be destroyed by swiping on them in three different directions. If the direction corresponds to the right gender, the rocket explodes, otherwise something bad may happen. The game is composed of different difficulty levels, different semantic areas and different kinds of rockets.
Train Fever
The player is responsible for establishing a functioning public transport network for both passenger and goods. The game begins in 1850 and continues through the present to 2050. Players can start playing in 1850, 1900 and 1950, having to earn the two later entry points first. The player plays on a card of up to 256 km², which offers space for up to 25 cities. He can creat train, tram, bus and truck lines, as well as Carriages in the early days. The game itself has been deliberately designed to be mod-friendly, so that the player community can independently release extensions.
Transport Fever 2
Like the series' previous games, Transport Fever 2 still focuses on the transport evolution of the past fifteen decades. However, the campaign mode rewrites the transport history in comparison to Transport Fever, and takes place across three different continents. The game also features a sandbox mode, a map editor and mod tools.
Transport Fever
The player is responsible for establishing a functioning public transport network for both passenger and goods. The game begins in 1850 and continues through the present to 2050. Players can start playing in 1850, 1900 and 1950, having to earn the two later entry points first. The player plays on a card of up to 256 km², which offers space for up to 25 cities. He can creat train, tram, bus and truck lines, as well as Carriages in the early days. The game itself has been deliberately designed to be mod-friendly, so that the player community can independently release extensions.
ELISE-ELE
Interaktives und emotionssensitives Lernsystem für das Erlernen von Geschäftsprozessen
The project ELISE develops an interactive and emotion-sensitive learning system in virtual reality. Using immersive technology, training participants enjoy a very realistic experience. A sensor platform tracks emotional and learning states. The learning content are individually adjusted based on emotions such as stress, pleasure or exasperation and the individual learning progress. By directly experiencing the learning scenario, an individualized and efficient learning experience is provided. The system is initially developed and tested for business process modelling
Spaceburgers
Journey to Green Haven
Without boring quizzes the Serious Game "Spaceburgers - Journey to Green Haven" teaches security measures and behavior and how to react to cyber attacks. The players act as canteen chefs who serve tasty spaceburgers to the six constantly hungry crew members of the I.S.S. Hamsterprise that are on their journey to the planet Green Haven. The food rations are scarce, the hunger all the greater. Therefore, the animaliens try to get more burger rations by all means: Burgers are stolen from the canteen, food tickets are reported lost, the canteen chef is blackmailed, and the captain's personal information is requested. Time is running out as the players have to hurry to read the captain's instructions, answer questions from the hungry crew members and supply the animaliens with spaceburgers. The game was developed by Gentle Troll on behalf of the Center Digitisation.Bavaria.
Locus Ludi
The Locus Ludi project aims to investigate the gaming culture of antiquity with the four games Pente grammai, Alea/XII scripta, Three mens' morris and Ludus-latrunculorum. The analysis of the games reveals a new perspective on ancient culture and society, offers models for education and research in related fields and provides up-to-date material for schools, museums and libraries. The University of Fribourg (Switzerland) and the University of Applied Arts Vienna examine four ancient games in two variants in their respective historical contexts. The rules of the game were reconstructed by the expert Ulrich Schädler, archaeologist and director of the Swiss Museum of Games, using ancient text traditions and archaeological finds. Based on the scientific results, Gentle Troll and Causa Creations are developing a modern version of the games for smartphones and PCs. In order to find out a preference for a certain game variant, primary school children from two Viennese schools will test both game versions.
MoneyFit 2
The browser game "Moneyfit 2" conveys in a playful scenario the sustainable use of limited resources such as performance, time and money. The aim of the game is to train the resource management skills of the players by letting them choose from a constantly growing pool of resources and providing them with motivating activity cards while they work on becoming a famous star. "Moneyfit 2" was developed in cooperation with Lernetz AG for the MoneyFit platform of the Swiss PostFinance AG and can be played free of charge after registration via the platform.
ScrumVR
In this VR educational game, the player learns the basics of agile project management, especially the Scrum framework. The target group is new employees who should learn the principles of Scrum. The player should get to know different roles, events, artifacts, and rules, as described in the Scrum Guide (https://www.scrumguides.org/docs/scrumguide/v2017/2017-Scrum-Guide-US.pdf). In a virtual environment, the player must help the development team to create an arcade jump'n'run game in small increments. The development team implements a new feature in small steps (sprints) so that the arcade game is fully functional after the last sprint. As the player goes through the process, he or she learns the basics of Scrum, in particular, what activities and meetings take place, the responsibilities of the Scrum team members, and the maximum duration of the meetings. The aim of the game is to successfully complete a virtual project (the arcade game) using the Scrum principles. In this arcade game, the player controls an astronaut who has landed on a distant planet. The mission of an astronaut is to explore this planet and collect rewards (rare stones). Unexpectedly, he encounters extraterrestrial life on his way and has to defend himself with a Raygun. To successfully implement the game, the development team must complete five tasks: create (1) assets and (2) background music as well as sound effects. Additional tasks include implementing various types of movements: (3) running, (4) jumping, and (5) shooting. The Scrum team uses sticky notes on a whiteboard that describe all of the tasks so everyone on the team can see what has been done and what needs to be done. The player can play the arcade game at any time and should, in particular, check whether the tasks have been completed. The player can turn the arcade on by pressing the red button, jumping by pressing the blue button, and shooting by pressing the yellow button. The joystick is also used to move the astronaut to the left or right. Furthermore, a virtual guide helps the player in the game (a hologram dragon) and gives him or her important instructions and background information about the Scrum framework. The player can call the hologram at any time by stretching out the right palm. When the player turns his or her hand, the hologram appears over the controller and suggests what the player should do, e.g., go to the conference room to meet the team. In addition to the virtual guidance, the player can interact with multiple virtual characters, e.g., the product owner and development team. Furthermore, to access player performance, the virtual characters ask questions about the Scrum rules during the gameplay. These multiple-choice tests are provided so that the player can reflect the acquired knowledge. The tests are done randomly during Scrum activities.