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Freiheit unter Druck
The year is 1929, and the Weimar Republic celebrates its 10th birthday in August. As a young Berlin journalist, you have spent the last few years enjoying the prosperous life. But something is bothering you: The young democracy around you seems to crumble and you ask yourself: Where is the resistance? Why do people stand idly by while their republic and their freedom are attacked? Therefore, you set yourself a goal: you will shake people up, warn them about the growing dangers to democracy! Go to the people and find out what is going wrong. Print leaflets that strike a nerve with the people! You have to warn as many as possible about the impending doom while you still can...
Approaching the subject of sexuality and gender in early adolescence can be scary, overwhelming, and often shameful. As a countermeasure, Sibel’s Journey taps into the potential of mobile games as a proven method for self-learning. The players interactively explore the content without having to ask an adult. As players’ engagement with the game increases, their motivation and ability to remember the learning material improves. The game follows 13-year-old Sibel, who meets interesting people during an exciting weekend in Berlin. She gets to know their different ways of living and loving, then finally discovers the secret of her best friend Sarah. Adopting an intersectional approach, Sibel’s Journey provides young people with sound knowledge and a positive attitude about topics such as anatomy, body image, communication, contraception, gender identity, and healthy relationships.
The player assumes the role of a divine being sent to Earth to destroy it after it is deemed beyond saving by the elders. The character arrives on Earth and experiences a change of heart. Instead, he decides to help the humans save their planet. Displeased, the elders strip the player of his powers, which he must regain over the course of the game. Both this and helping humanity save the world are the main objectives of the story. The game is divided into campaigns, each of which revolves around a main theme related to sustainability and bioeconomics. Complete these game missions to save the planet!
Die Müll AG (Trashmonsters)
Welcome to the world of the trashmonsters
When it comes to the topic of waste separation, many citizens are able to judge by which types of waste are sorted in their hometown, but when it comes to assigning concrete waste products to the correct bin, most soon reach the limits of their own knowledge. The educational children's game "Die Müll AG", starts where waste separation is to be learned for the first time, in primary school. With its well-thought-out concept and lovingly elaborated story, it appeals to waste sorters of all ages, to whom it introduces correct waste separation as well as the wider world of waste management through its playful approach. The app is packaged as an interactive adventure game, on whose adventure journey the players get to know the charismatic trashmonsters, with whom they overcome all hurdles together.
Arctic Economy (Prototype)
Arctic Economy is comparable to a construction strategy game in the entertainment sector. The game starts with a trailer depicting a dystopian scenario with floods and refugee disasters due to rising sea levels. The player is now faced with the challenge of building an efficient economy, starting with no refugee camp, in Antarctica, which is now arable due to ice melt. He must place households, businesses and other buildings in such a way that a goal-oriented market equilibrium is achieved. In the process, three different characters explain more about market processes and the wider story context to him. In the course of the game, quests (tasks) have to be completed and questions about the contents conveyed have to be answered. The goal is to build an economy in which as many refugee households as possible can be accommodated and supplied. The project is currently in prototype status.
Kibalou is a learning adventure for children aged five to seven, in which players are encouraged to adopt a health-conscious lifestyle. In the game, learning content on the topics of nutrition, food chains, hygiene and exercise is taught in a playful way. The game is named after the main character, an avatar whose color, accessories and name can be modified as desired at the beginning of the game. During the game, which represents a day from the avatar's life, players can choose to behave in a healthy way, but also in an unhealthy way. Whenever a healthy decision is made that is good for the avatar, players earn a star. With each star gained, players advance in the categories of nutrition, hygiene or exercise. The progress of the game is always displayed to the players and evaluated at the end of the game. On the game map, players find three places: the farm, the supermarket and their home. Players walk or drive to the places by selecting them on the map. It is healthier to go on foot or to take the bike instead of the car. At the farm, players can help the farmer plant vegetables and harvest his crops. In the process, players also learn how the food is further processed and eventually gets to the supermarket. In the supermarket, players can buy all kinds of food and some hygiene items. Healthy purchases are rewarded. Once home, the groceries can be whipped up into a delicious meal: Food can be unpacked or cut on the countertop and prepared in the pot or pan. Then the food can be arranged on plates and eaten. Those who eat healthy food will receive stars. If players also wash their hands and clean their fruits and vegetables before eating, they get more stars. After eating, players go to the bathroom to brush their teeth. To do this, toothpaste is put on the toothbrush and then the teeth are brushed until the dirt visible on the teeth has disappeared. The players are instructed with arrows on how to brush. However, to be on the safe side, parents also brush again. In the bedroom, the players can exercise so they get really tired. To do this, they can jump rope or do child-friendly yoga exercises, which gives stars once again. Afterwards, the players go to bed and can view their daily feedback.
DROP TABLE students;
Newly hired at an educational institution that has ... let's say... "optimization opportunities" in digital skills, YOU will make sure that no data leaks out or malicious software is installed on company devices! ... right? In classic point'n'click style, players move through the building of an educational institution and help different personalities with their problems. Sharp-witted students try to adjust their ratings or access inappropriate content, some students don't yet understand what can be learned about them if they simply pass on a company device without logging out, and on top of that, external people try to access the devices! Adaptive and personalized, the game recognizes when you are over- or under-challenged and adapts the challenges to you, so that you always continue to learn and successfully become a master in IT workplace security!
The Great Climate Challenge
Polar ice caps are melting, sea levels are rising, weather extremes are in the news every day – climate-related hazards are becoming more intense, longer and more frequent. Climate scientists agree that humans are causing global warming and climate change. But where do scientists work in the field to get the facts on climate change? And how do they gather and analyze data from the atmosphere, oceans and land? To find out about these often neglected subjects, the user travels to four remote research stations all over the world (and space) to meet four young scientists in the field. There, many tasks have to be solved by the user to finally receive the “license to have a say in the climate debate”.
The Corrugated Service Game (“Corrugated”) is a mobile serious game with the purpose of testing and teaching service workers in the field of Corrugators (machine that produces cardboard) about the working processes and common problems and their solutions.
Success through code
Write Python scripts in order to command your ants. Your colony will follow your code, but will it find prosperity? In this RTS Serious Game, the goal is to make you having fun and learning something about Python.
VR Plant Journey
In this virtual reality adventure, you'll explore the inner workings of a canola plant from root to flower. What does canola need to thrive optimally? Learn about the processes in plant cells, playfully help it grow, and become an excellent plant scientist. LEARNING CAN TAKE PLACE ANYWHERE AND AT ANY TIME Together with plant researchers:inside the Leibniz Institute of Plant Genetics and Crop Plant Research, Breakpoint One and Simmation have created a high-quality educational experience. VR Plant Journey "Die Reise in die Pflanze" teaches children biological knowledge in a playful way. Thanks to fully immersive virtual reality (VR), players:inside are completely immersed in the inner workings of a canola plant, experience the events up close and can even control them. EDUTAINMENT MEANS ENTERTAINING LEARNING In three chapters - root, leaf and seed - you test out how an optimum of nutrients must be regulated for the development of plant organs. The unusual learning unit is lightened up by playful elements. In the leaf, for example, chloroplasts are thrown with the basic substances of photosynthesis, carbon dioxide and water; in the root, ammonium and nitrate, important plant nutrients, have to be assembled; and in the seed, oil bodies have to be hit with a bow and arrow so that they grow. The high-quality implementation of the concept is reflected in several internationally renowned award nominations: 2019 for the VRnow Award "Best Learning Solution", 2020 for the Auggie Award "Biggest Societal Impact" and 2020 for the Laval Virtual Award in the category: "VR/AR for Learning and Training".
das Finanzspiel mit Nuss
InvestNuts is a game for all those who find the topic of finances too dry, but would still like to know more about wealth accumulation. With InvestNuts you can playfully try out how risk and return are connected when investing money. You take on the role of a squirrel who is accumulating nuts for retirement by cleverly planting trees and harvesting their nuts. The different types of trees bear different amounts of nuts in the summer and are also affected differently by frost in the winter. By planting skillfully, you can harvest the biggest nut haul and relax when you retire. The game is easy to access and free! - Style yourself with one of over 25 unlockable accessories! - Try your hand at other game types by attempting to complete all of the game's objectives! - Compete with others in the 5 leaderboards! The idea was developed with game students and financial experts in a GameJam and then implemented by GonKu Games in collaboration with digital asset manager VisualVest and its parent company Union Investment. The project is scientifically accompanied under the question of whether games can help to build financial knowledge. Translated with www.DeepL.com/Translator (free version)
Zug in Sicht
With the Serious Game "Zug in Sicht", players can experience the effects of three different visual impairments. Players can see with which challenges visually impaired people are confronted to overcome everyday challenges such as going on a train ride. How do I find my way through a station with a "tunnel view"? How can I operate a ticket machine if my vision is very blurred? How do I get past passers-by if I can't see anything exactly where I'm looking? If you want to know how easy or difficult it is to cope with these restrictions in everyday life, you should play the Game "Zug in Sicht". The game is aimed at all age groups and was developed by Gentle Troll for the "Week of Sight" initiative.
In "Nepo Missions" players can go on a mission to Mars with the rover "Rosa". They learn how to use the graphical block-based programming language "NEPO" from Fraunhofer IAIS to control the rover. "NEPO" is used on the "Open Roberta Lab" platform, on which millions of people worldwide already program real robots every year. With the right programming, Rosa can perform the individual tasks of the Mars mission, such as drilling the soil, analyzing soil samples or taking photos of the surroundings. Important feedback and support during the Mars mission is provided by the tutor Dalia, an homage to Mary Jackson, who was an American mathematician and aerospace engineer at NASA. The game was developed by Gentle Troll together with Fraunhofer IAIS and is meant for children and young teenagers.
Der Die Das Rockets!
Der Die Das Rockets is a mobile game (for phones and tablets) with which you can learn the gender of German nouns, expressed by their article. Gender is a very crucial feature of the German language and also one of the harderst to learn for students all over the planet. This game allows players to memorize the gender of the most common nouns, while having fun. Gameplay The Joyrmans are unders attack and the player has to protect them, destroying the rockets aiming at their cities. Rockets can be destroyed by swiping on them in three different directions. If the direction corresponds to the right gender, the rocket explodes, otherwise something bad may happen. The game is composed of different difficulty levels, different semantic areas and different kinds of rockets.
Interaktives und emotionssensitives Lernsystem für das Erlernen von Geschäftsprozessen
The project ELISE develops an interactive and emotion-sensitive learning system in virtual reality. Using immersive technology, training participants enjoy a very realistic experience. A sensor platform tracks emotional and learning states. The learning content are individually adjusted based on emotions such as stress, pleasure or exasperation and the individual learning progress. By directly experiencing the learning scenario, an individualized and efficient learning experience is provided. The system is initially developed and tested for business process modelling
The browser game "Moneyfit 2" conveys in a playful scenario the sustainable use of limited resources such as performance, time and money. The aim of the game is to train the resource management skills of the players by letting them choose from a constantly growing pool of resources and providing them with motivating activity cards while they work on becoming a famous star. "Moneyfit 2" was developed in cooperation with Lernetz AG for the MoneyFit platform of the Swiss PostFinance AG and can be played free of charge after registration via the platform.
In this VR educational game, the player learns the basics of agile project management, especially the Scrum framework. The target group is new employees who should learn the principles of Scrum. The player should get to know different roles, events, artifacts, and rules, as described in the Scrum Guide (https://www.scrumguides.org/docs/scrumguide/v2017/2017-Scrum-Guide-US.pdf). In a virtual environment, the player must help the development team to create an arcade jump'n'run game in small increments. The development team implements a new feature in small steps (sprints) so that the arcade game is fully functional after the last sprint. As the player goes through the process, he or she learns the basics of Scrum, in particular, what activities and meetings take place, the responsibilities of the Scrum team members, and the maximum duration of the meetings. The aim of the game is to successfully complete a virtual project (the arcade game) using the Scrum principles. In this arcade game, the player controls an astronaut who has landed on a distant planet. The mission of an astronaut is to explore this planet and collect rewards (rare stones). Unexpectedly, he encounters extraterrestrial life on his way and has to defend himself with a Raygun. To successfully implement the game, the development team must complete five tasks: create (1) assets and (2) background music as well as sound effects. Additional tasks include implementing various types of movements: (3) running, (4) jumping, and (5) shooting. The Scrum team uses sticky notes on a whiteboard that describe all of the tasks so everyone on the team can see what has been done and what needs to be done. The player can play the arcade game at any time and should, in particular, check whether the tasks have been completed. The player can turn the arcade on by pressing the red button, jumping by pressing the blue button, and shooting by pressing the yellow button. The joystick is also used to move the astronaut to the left or right. Furthermore, a virtual guide helps the player in the game (a hologram dragon) and gives him or her important instructions and background information about the Scrum framework. The player can call the hologram at any time by stretching out the right palm. When the player turns his or her hand, the hologram appears over the controller and suggests what the player should do, e.g., go to the conference room to meet the team. In addition to the virtual guidance, the player can interact with multiple virtual characters, e.g., the product owner and development team. Furthermore, to access player performance, the virtual characters ask questions about the Scrum rules during the gameplay. These multiple-choice tests are provided so that the player can reflect the acquired knowledge. The tests are done randomly during Scrum activities.
The MeisterPOWER craft simulation was specifically tailored for use in school lessons. The players slip into the role of a craftsman who has just set up his/her own business. They can choose between three different trades and must gradually expand their business by hiring staff, writing offers and ordering suitable materials and tools. These resources must then be used skilfully. It is important to keep the company's image high by completing the construction site on time, and to always keep an eye on the operating costs in order to be able to pay the running costs at the end of a month. The simulation gives the pupils insights into the challenges of entrepreneurship as well as into the daily routine in a craft enterprise and competences from the Baden-Württemberg education plan. In addition to teaching the material, the aim is to arouse interest in a career in the skilled trades. The project was developed by Gentle Troll in cooperation with the University of Ulm and the learning success was scientifically measured.
The simulation game "like2be" aims to break through gender-specific stereotypes when choosing a profession and give young people a conscious overview of their career opportunities. In this interactive world the players find themselves as employment agencies and have to ask applicants about their school education, their qualifications and their expectations of a future job. Afterwards, each applicant must be assigned a job that is as suitable as possible from the currently available vacancies. Unfortunately, the players do not have unlimited time to interview potential candidates, as each answer takes valuable seconds. So the clock is ticking, while the files and documents are piling up and the players have to decide which questions are really relevant and thus provide the answers they are hoping for. The game was developed by Gentle Troll in cooperation with Lernetz AG and the Interdisciplinary Centre for Women's and Gender Studies at the University of Bern.